Pegasus: White (Lesser)
Species: Pegasus. Breed: White. Class: Enchanted (Mammal). Align: Good (Apathetic).
Gender: 01-50: Female, 51-00: Male.
Level: 1 + 1-D30. Damage-Points: 2-D20 +5 x level.
Number encountered: 1-D4.
Experience-Points: 100 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 40, Sixth Sense: 30, Taste: 30, Touch: 30, Vision: 30,
Charisma -: Appearance: 30 when in humanoid form. Speech: 30, Constitution: 40, Coordination: 40, Dexterity: 40, Intelligence: 30, Mental-Strength: 50, Strength: 100, Wisdom: 30.
Movement:
Flying: 48. Grounded: 24. Swimming: 8.
Luck: 2-D20 + 1-D6 per level.
Oxygen-Points: 150.
Blood-Points: 120.
Attacks:
Kick ----------- : 4
Damage ------ : 1-D8 (+ 1-D8 per level advanced).
Range -------- : 2 spaces (10').
Attack type - : Blunt.
Special ------- : This creature's attacks are considered as if using a R-3 enchanted weapon.
Defense: 40. Offense: 40.
Treasure: %Roll needed to have money and treasure:
10+ for 1-D6 +1 item checks.
Begin rolling on the Rare chart.
Additional treasure checks are as follows:
15% chance of having 1-D2 Artifacts.
90% chance of having Money (Uncommon). Amount rolled up will be multiplied by 1-D6.
10% chance of having 1 Oracle.
05% chance of having 1 Relic.
Check for each Pegasus to have treasure. It will know and use these items, especially when in humanoid form.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: White. Eye shape: Medium-sized and oval. Height: 9' 0". Length: 14'-0". Posture: Quadruped. Fur color: Snow-white, with an even whiter and more magnificent mane. Fur texture: Soft. Weight: 1,400 Lbs.
Dislikes ----- : Dark Pegasus. If these two creatures encounter each other, they will most likely fight to the death (10+ roll).
Disposition - : The female Pegasus spends much time with adventurous young men, aiding in their cause, as is the custom of the species of the Pegasus. The males tend to spend much time with adventurous young maidens. Indeed, the Pegasus seeks out companions, aiding them in quests fervently, for they are of an adventurous spirit themselves and love the company of young men and women that would brave an adventure.
Pegasus are noble, no matter their align (the White Pegasus is noble to the light side, while its cousin, the Dark Pegasus, is noble to the dark side -- they are complete opposites).
This creature is very wary of other species, which molds a disposition of strength and fortitude, as well as a mind for taking chances. If challenged, this legendary creature is rather fierce and brave. If confronted by another creature, it will meet its challenge boldly, especially in defense of its companions. Once in loyal company with a Pegasus, it will go to any extreme to ensure their safety and well being, nurturing an everlasting friendship.
Fears -------- : None.
Habitat ------ : Many regions.
Immunities - : Fear.
Life-span --- : Lesser Immortal. This creature will never age past its prime, but it can be slain.
Likes -------- : All races, and those of an adventurous spirit and nature, no matter their align.
They are also curiously drawn to spell-casters (especially the magician).
This creature loves the freedom of the heavens. When encountered, it is mostly seen upon the tops of mountains, standing majestically as if posing for an artist painting the perfect picture. It loves the view that high mountain ranges give, and is seen at times observing the wanderings of travelers and the stars of heaven.
Needs ------- : Basic necessities of life (food, water shelter, etc.).
Note --------- : None.
Special Abilities:
Natural Spell Caster: This creature will know 1 random spell (+ 1 additional random spell per 4 levels advanced). It can cast any of the spells it knows 3 times per 24 hours, and in a single turn (no prerequisites enforced).
Language Master: This creature knows all race languages (i.e., Dwarf, Elf, Human, Ultarian, etc.).
Night-vision: As the Psychic spell, always in effect.
Sense of Return: This creature, wherever it may roam, can sense which way its home is with a successful avoidance-roll vs. "Wisdom" (two chances to succeed).
Shape-Shift: Can shift into any of the known races at will. It will take 3 turns (15 seconds) to accomplish (changing back to its natural self will also take 3 turns).
Water Sense: This creature can sense good drinking water on a roll of 02+ (even in humanoid form).
Special Defenses:
Audible Discernment: This ability will enable the White Pegasus to recognize sounds that are manipulated and altered to deceive. This ability will also detect an untruth (a lie from the lips of another creature). There will be a 1% chance x the Pegasus level of discerning the authenticity of spoken truth. This ability can only be used once per creature, unless that creature tells a new lie.
Obscurity: Will partially veil the mind of all opponents with a mental-like haze, causing a -30 to all offensive rolls unless an avoidance-roll vs. "Awareness (Vision)" is successful. Duration: 1-D4 +1 turns.
Resistances:
Magic ------------- : 30%
Mental-Attack -- : 30%
Spiritual-Attack - : 40%
Visual Discernment: This ability will enable the White Pegasus to see through visual deceptions and illusions of all types. There will be a 1% chance x the Pegasus level of seeing through an illusion. Ability Usuable: 1/24 hours.
Special Offenses:
Might of Aviann: For the first 3 turns in a fight, the Dark Pegasus will lift its wings high.
As it does this an enchanted wind will assail all adversaries for 3 full, consecutive turns, forcing them to make a
successful avoidance-roll vs. "Faith" each turn.
If SUCCESSFUL --- : No effect.
If UNSUCCESSFUL: Current ability-points and spell-points are cut down to ½ (rounded up) and must regenerate as normal.
Wings of Zephyr: This offense will cause a tempest to commence around the Dark Pegasus, reaching out 12 spaces in all directions. All creatures caught within this enchanted storm must make a successful avoidance-roll vs. "Faith" or lose ½ of all offensive attacks per turn (rounded up). This ability can be used 1 time / battle. Duration: 1-D4 +1 turns.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities: Rank-3 (or better) enchanted weapon to harm.